Half-Life 3 – Trovati dei riferimenti al gioco all’interno dei file di SteamVR Performance Tool

Premettiamo che si tratta di uno dei tantissimi rumor intorno a questo leggendario gioco visto che nulla di ufficiale è ancora stato rivelato riguardo ad Half-Life 3. Intanto nelle ultime ore hanno trovato alcuni riferimenti al terzo capitolo della serie targata Valve all’interno dei file del SteamVR Performance Tool, software dedicato al sistema della realtà virtuale della nota compagnia:

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\shared\hl3\hl3_vscriptgamesystem.cpp…….VScr iptServerHL3
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\npc_quest_citizen.cpp…CNPC_QuestCi tizen::DisplayDialogString..m_DialogStringDisplayD ropShadow
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\partial_entity_manager.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_constraint.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\utllogicconstraintsolver.h
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_manager.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\entity_persist.h
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_target.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_template.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_volume.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procspawn_bias_line.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procspawn_modifier.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procspawn_variable.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\shared\hl3\imposter_manager.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\npc_turret_ceiling_pulse.cpp
particles/vortigaunt_fx/vortigaunt_charge_token.vpcf
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\point_quest_goal.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\prop_fixed.cpp
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\gravity_vortex_controller.h
#HL3_SpyGrenadeHint1
#HL3_SpyGrenadeHint2
c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\shared\hl3\hl3_vscriptgamesystem.cpp

Come avete potuto prendere nota, ci sono riferimenti non solo ad Half-Lfe 3 ma anche a Half-Life 2: Source 2 che dovrebbe essere il remake del secondo capitolo della serie con la nuova incarnazione del noto motore grafico. L’utente di Reddit ‘DuckyDays‘ ha scovato le seguenti informazioni sempre all’interno del tool di performance del visore:

There is 1671 matches of hl, 14 of hl3, 97 of hl2, 11 of HalfLife2, 0 of HalfLife3
c:\buildslave\vrgdc2015_staging_win64\build\src\game\client\hl3\c_point_quest_goal
BaseHLBludgeonWeapon
HLSelectFireMachineGun
C_BaseHLPlayer::Schema_VerifyBindingIsRegistered
client\hl2\c_strider.cpp
\client\hl2\c_npc_manhack.cpp
And this is just a few, I found alot of weopons and npcs mostly HL2 what I could find. Now I am not a programer or anything, so I dont know what any of this means. I just found it in the code
EDIT Under the server.dll I found some more text
GameSystemReallocatingFactory@VCHL3VScriptGameSystem
HL3_SpyGrenadeHint¨
game\server\hl3\gravity_vortex_controller
\game\server\hl3\info_quest_dialog
game\server\hl3\procedural_spawn_target
game\server\hl3\npc_turret_ceiling_pulse
CLASS_PLAYER CLASS_ANTLION CLASS_APCDRIVER CLASS_BARNACLE CLASS_BLOB CLASS_BULLSEYE CLASS_CITIZEN_PASSIVE CLASS_CITIZEN_REBEL CLASS_COMBINE CLASS_COMBINE_GUNSHIP CLASS_COMBINE_HUNTER CLASS_CONSCRIPT CLASS_HEADCRAB CLASS_MANHACK
But more then anything I found HL2 refrences all over the code.
EDIT2:
In the file “readyonly_tools_asset_info.bin” under /steamVRPerformanceTest/vr.
core vr portal2_imported left4dead3 hl3
Al in one string.

 

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