Monster Hunter: World – Il gioco potrebbe uscire a partire da marzo 2018

Capcom ha rilasciato i risultati finanziari del primo quarto dell’anno fiscale 2017 che si è concluso lo scorso 30 giugno. Oltre a tutti i risultati finanziari abbiamo raccolto alcune importanti informazioni per quanto riguarda l’uscita di Monster Hunter: World, titolo in sviluppo per PlayStation 4Xbox OnePC.

Monster Hunter: World, stando a quanto rivelato da Capcom, dovrebbe essere rilasciato a partire da marzo 2018, ovvero tra la fine e l’inizio di questo e del prossimo anno fiscale. Naturalmente riguarda unicamente la versione console del gioco dato che su PCMonster Hunter: World sarà disponibile solo successivamente nel 2018.

Inoltre, Capcom, ha commentato anche le vendite di PlayStation 4Nintendo Switch.

“During the three months ended June 30, 2017, our industry saw broad signs of recovery including greater penetration of the PlayStation 4 home video game console, the strong performance of the new Nintendo Switch game console and the general recovery of the home video games market.

In addition, at E3, one of the world’s largest trade shows for computer and video games, held in the U.S., Monster Hunter: World (for PlayStation 4, Xbox One, and PC), which will be the latest release in the series and one of our major titles for the current fiscal year, drew much attention from show-goers, raising expectations for its release in the second half of the fiscal year.

In such an environment, the Company has made efforts to reduce costs and expenses by reviewing and re-evaluating our cost of sales and selling, general and administrative expenses in order to improve profitability. Aiming also to make a breakthrough in the area of mobile contents, the Company has worked on such initiatives as reorganization and the strengthening of our management structure.

Furthermore, the Company has pushed forward with marketing efforts to leverage synergy with our popular IP. One example of these efforts was the release of the feature-length computer animated film Resident Evil: Vendetta in May 2017, which is based on one of our IP. As a result, the three months ended June 30, 2017 became an excellent run-up for the Company prior to taking the offensive in earnest in the second half of the current fiscal year. Consolidated net sales for the quarter were 11,746 million yen (up 7.5% from the same term in the previous year), operating income was 784 million yen (compared with an operating loss of 726 million yen for the same term in the previous year), ordinary income was 772 million yen (compared with an ordinary loss of 2,080 million yen for the same term in the previous year), and net income attributable to owners of the parent was 521 million yen (compared with a net loss attributable to owners of the parent of 1,411 million yen for the same term in the previous year).”

“In this business, although the first quarter corresponds to the market’s off-season in terms of the launch cycle for major titles, Ultra Street Fighter II (for Nintendo Switch), which was released in May 2017, made an excellent start and proved to be a smash hit. In addition, Resident Evil 7 biohazard (for PlayStation 4, Xbox One and PC) and Monster Hunter XX (Double Cross) (for the Nintendo 3DS family of systems) contributed to revenue to a certain extent. The resulting net sales were 7,688 million yen (up 14.1% from the same term in the previous year) and operating income was 1,676 million yen (compared with an operating income of 8 million yen for the same term in the previous year).”

Via: DualShockers

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