Super Mario Odyssey – Informazioni, immagini e tanto altro ancora sul gioco per Switch

Sicuramente il gioco che ha attirato maggiormente l’attenzione su di se nella giornata di ieri dell’E3 2017 è stato Super Mario Odyssey per Nintendo Switch.

Il nuovo capitolo della saga si fa conoscere nei minimi dettagli con tantissime informazioni e immagini tra dettagli del gameplay, costumi, multiplayer e molto altro ancora.

Super Mario Odyssey sarà disponibile il 27 ottobre.

Fact Sheet

Join Mario on a massive, globe-trotting 3D adventure and use his incredible new abilities to collect Moons so you can power up your airship, the Odyssey, and rescue Princess Peach from Bowser’s wedding plans! This sandbox-style 3D Mario adventure—the first since 1996’s beloved Super Mario 64 and 2002’s Nintendo GameCube classic Super Mario Sunshine—is packed with secrets and surprises, and with Mario’s new moves like cap throw, cap jump, and capture, you’ll have fun and exciting gameplay experiences unlike anything you’ve enjoyed in a Mario game before. Get ready to be whisked away to strange and amazing places far from the Mushroom Kingdom!

Features:

Explore huge 3D kingdoms filled with secrets and surprises, including costumes for Mario and lots of ways to interact with the diverse environments—such as cruising around them in vehicles that incorporate the HD Rumble feature of the Joy-Con™ controller or exploring sections as Pixel Mario.
Thanks to his new friend, Cappy, Mario has brand-new moves for you to master, like cap throw, cap jump and capture. With capture, Mario can take control of all sorts of things, including objects and enemies!
Visit astonishing new locales, like skyscraper-packed New Donk City, and run into familiar friends and foes as you try to save Princess Peach from Bowser’s clutches and foil his dastardly wedding plans.
A set of three new amiibo™ figures*—Mario, Princess Peach and Bowser in their wedding outfits—will be released at launch. Some previously released amiibo will also be compatible with this title. Tap supported amiibo to receive gameplay assistance—some amiibo will also unlock costumes for Mario when scanned!

Ecco una serie d’immagini per il gioco in esclusiva per Nintendo Switch:




Nintendo, inoltre, ha mostrato anche la boxart di Super Mario Odyssey.

Ecco alcune informazioni rivelate dal director del gioco per quanto riguarda l’influenza di Shigeru Miyamoto:

“The way that we’ve worked together in the past with Mr. Miyamoto is that he never tells us, ‘You should do it like this.’ Rather, we have discussion about how to express an idea, and if something is falling short of that we’ll talk about how we could express that better.”

“He’s pretty critical. I don’t want to make it sound too negative, but he’s not the kind of guy to say, ‘Boy that really shocked me or surprised me.’ One of the things he might say is, ‘That’s good, right?’”

“He’s been very accepting of the things we’re trying to do, and there haven’t been any cases where he’s said, ‘no, we’re not doing this.’”

Ecco i dettagli sul multiplayer di Super Mario Odyssey:

“The first thing I want to say about multiplayer is that since this is the Nintendo Switch, and it does have two controllers, it’s very easy for you to imagine handing one to another person. So there probably is some…thing you’ll hear about multiplayer. The timing is not quite there, so I hope you’re able to wait for a little longer to hear about that.”

Al momento sembra che non sia pianificata l’inclusione di Donkey Kong nel gioco.

Diamo anche lo spazio agli amiibo dedicati a Super Mario Odyssey.


Ora diamo la possibilità a tutti coloro che hanno amato la colonna sonora del trailer del gioco di poter ascoltare il brano.

Ecco altri dettagli sul gameplay di Super Mario Odyssey:

– Hat serves as a weapon, a platform, a way to collect items and a tool to capture enemies
– Hat throws mapped to Joy-Con motion controls
– Can also use the X and Y buttons to fling it
– Flicking your wrists once throws the hat out
– Flicking them up or down will send your hat in those directions
– Flicking both wrists also creates a spin attack, spinning the hat around Mario
– Switch Pro Controller supported, which has gyro support
– Capture Bullet Bills to fly across areas inaccessible to Mario before
– Capture lightbulb-like objects to zoom to inaccessible areas of New Donk City
– Worlds called Kingdoms
– Capturable giant binoculars that give you a better vantage point of the whole area
– Capturing a Chain Chomp will let you break down huge obstacles
– Extremely stretchy-legged monster used to hop to new platforms
– Wild-looking capture opportunities were part of the huge prototyping process that took place for Super Mario Odyssey
– It was this process that lead to the game’s different Kingdoms, with different game mechanics
– Stages have high density of gameplay elements
– Mario must rescue Princess Peach from Bowser yet again
– He’s taken her far outside of the Mushroom Kingdom for this jaunt
– Not saying how many Kingdoms in the game, but they’ll be diverse
– See things never before in Mario titles
– Many of these you’ve seen in the real world
– Power Moons are the things you collect
– These power Mario’s airship as he flies from Kingdom to Kingdom
– Instead of Mario being kicked out to a main world after he finds each, he’ll keep moving ahead to new ones
– Far more Power Moons than main-game collectables in games like Super Mario 64 and Super Mario Sunshine
– There aren’t also any “mandatory” story moons to collect as well
– This was difficult to develop for
– Can continue the story or just explore and go at your own pace
– Choosing either of those play styles is something Nintendo hadn’t really had to do before in a 3D Mario

– Can swing your hat in a circle, damaging any Goombas or Koopa Troopas in your perimeter
– Can throw it in different directions and even hold down your throw button to keep it hovering in the air for a few seconds so you can hop on it like a platform
– Each of the game’s kingdoms is large enough to fit multiple checkpoints
– Captain Toad can be found standing on a girder
– Every time you hit a checkpoint you can fast travel to it
– No lives or 1-ups
– When you die, you’ll lose coins.
– Development started right after 3D World shipped in 2013
– You can’t capture every enemy—just the special ones
– There are shops that sell outfits and other useful items, which you can buy with one of two types of coins
– There are the standard gold coins and then each kingdom has its own specific currency, represented by purple objects that change shape depending where you are
– Hat-throwing came from wanting to make a pleasing action, and flinging the hat felt fun with the Joy-Con

“We started the project by taking Super Mario’s theme of surprise and simply riffing on that to come up with things that were purely fun. The result of that was, the team just came up with a seemingly endless stream of fun prototypes. We wanted to use all of them, and so we thought sandbox spaces would be the best way to play all of those fun ideas.”

“By coming up with lots of different fun ideas and placing them all over these fun sandboxes, we were able to come up with stages of very high density gameplay elements. You’ll want to check behind every suspicious wall, jump up every cliff, kill every boss you find. Almost everything that draws the player’s attention could potentially reward them with a Power Moon.”

“The game is designed so you can explore and play without interruption. And no matter which Power Moons you collect, you’ll still be able to advance the story.”

Notato delle similitudini tra i costumi mostrati nel trailer di Super Mario Odyssey? Bene ecco tutti i riferimenti ai capitoli precedenti della saga. Da sinistra ecco tutti i dettagli:

  • Picross 2
  • Mario x Qix
  • NES Open Tournament Golf
  • Yoshi’s Cookie

 

Volete dare un’occhiata alla mappa di gioco? Ecco a voi un’immagine esplicativa: