E3 2017 – Reggie parla dell’online, porting Wii U su Switch e l’importanza di Metroid

Reggie Fils-Aime, iconico presidente di Nintendo of America, nel corso dell’E3 2017 ha parlato di alcuni aspetti della grande N partendo dai servizi online per Switch, la possibilità di vedere altri titoli per Wii U sulla nuova console della grande N e dell’importanza di Metroid.

Online a pagamento rinviato al 2018

“As Nintendo looks at the overall online digital experience there’s a recognition that there’s a lot of work to be world class. And we pride ourselves … We believe our IP is world class. We believe that when we create a piece of hardware it’s world class. We need to get our digital environment world class. And that’s what we’re working hard to do.”

“As we were proceeding along development, there were things we wanted to do with Nintendo Switch online that extended the development time. hen you look at the products [from Nintendo] that have been delayed, typically it’s worth the wait. Breath of the Wild is a great example.”

“We wanted to make sure that it is a robust, well-executed online environment, and for the $20 annual subscription fee, the consumer says, ‘This is a no-brainer. I want to participate. I’m all in.’”

Porting dei giochi Wii U su Switch

“The internal conversations we have is that on one hand, the development teams would love to showcase their content to a wider base, and certainly in short order the install base on Nintendo Switch will be larger than the install base we ended with Wii U.

“So there is that opportunity. What also drives the discussion, though is ‘what more will there be?’ Meaning, let’s take Mario Kart 8 Deluxe as an example. It needed to be the definitive version of that software for the consumer to be as excited as they are. Pokken Tournament DX with the additional fighters, the additional Pokemon, that was important for it to be an element of the game. What we are internally resisting is just a pure port, versus thinking about how not only do we showcase a game to a wider audience, but how do we make sure that there’s something more? So it’s an active discussion.”

“I thought I was going to make it a day at E3 without being asked about Mother 3. …Look, in the end, fill in your favorite franchise here. It comes down to how do we do something more? How do we do something unique? How do we take a franchise and make it vibrant with more and [reach] more people? That’s the focus. And so, even when you look at something like Metroid: Samus Returns, it’s not a pure remake. We’ve added more, we’ve added elements to expand the Metroid franchise and to make it more accessible and more vibrant. That’s how we think about our different franchises and different IP. So when one of our developers has an idea – and again, fill in your favorite franchise here — to take it and make it more vibrant, that’s when it will come to one of our platforms.”

Reggie on Metroid: Samus Returns…

“We wanted to make it clear that Metroid is an important franchise for us. As we think about how to satisfy the needs to the Metroid fans, we needed to make sure they understood there was a great console experience coming, in addition to Metroid: Samus Returns coming on Nintendo 3DS. That’s what we wanted to make sure it was clear that it wasn’t one or the other, that we were going to support both of our platforms with a great new Metroid experience.”

– Metroid: Samus Returns wasn’t included in the pre-recorded presentation for two reasons
– One of those being the the company has learned people seem more interested in learning about Switch (and other console experiences) first, at least at E3

“We’ve learned through lots of experience that the consumer wants to get that upfront information on the console experiences.”

Reggie on how some games need to have longer demonstrations and maybe feature commentary from developers when they debut…

“Anyone whose passionate about a particular franchise envisions what the next one is going to be like. Oftentimes, until they see it, until they really understand it, there’s going to be some dissonance.”

“I really do think we need to help our fans understand what we’re doing, why we’re doing it and give them all the examples of why we think it’s going to be a fantastic experience, and certainly I have confidence in our developers on what they deliver is going to be first-rate.”

Reggie on why Samus Returns isn’t on Switch…

“There’s over 66 million of these devices out in the hands of consumers. From our perspective, what better way to re-engage fan love with the Metroid franchise then to create a game that’s playable on 66 million devices, and then follow along with a Metroid experience on Nintendo Switch, when at that point the install base for that system will be significantly higher than what it is today.”