The Legend of Zelda: Breath of the Wild – Nuove informazioni sul gioco

The Legend of Zelda: Breath of the Wild ha presenziato sulle pagine di Game Informer con tantissime informazioni per quanto riguarda uno dei titoli del lancio di Nintendo Switch e l’ultimo gioco dell’arco vitale di Wii U.

General / world

– Nintendo previously made Zelda games by making small areas and connecting them together
– For Breath of the Wild, the team first had to figure out what needed to be placed on the map
– Groups were created out of the over 300 devs to work on specific sections of the world
– Game Informer’s demo starts at Serenne Stable
– Yammo runs this place
– Link can rest in bed and restore health here
– Stable also lets you store horses, meet with merchants, NPCs
– Stables are located throughout the world
– Each one is run by a distinct character
– You can spend rupees on a more expensive bed, giving you an extra heart the next morning
– These hearts are yellow and can’t be recovered if you’re hit in combat
– Spending time by fires in the world passes time
– Dynamic weather system in the game, with the world reacting as a result
– Ex: when it starts raining, NPCs outside the stable quickly go inside
– Beedle is back to sell you goods
– Have to be careful during a thunderstorm, since your metal items can attract thunder
– Metal weapons and shields can be discarded or thrown at enemies
– Link can get killed by lightning
– Difficulty dips/spikes depending on where you are, since you can go around it and avoid it until you’re stronger
– Over 100 Shrines
– You can find an item that identifies Shrines
– Discover a Shrine for it to be a fast-travel point
– Shrines also give a Spirit Orb
– Trade in orbs for unknown items
– Dedicated team handled animal A.I.
– Bears, wolves, deer move through the snow
– You can get overwhelmed by enemies quickly
– Link can keep multiple horses at a time
– Affection/loyalty important with horses
– Feed and take care of horses to raise their stats
– Can call horses over to you, but horses need to be within a certain proximity to be called
– Horses can be killed by enemies
– Aonuma “wanted players to choose their own path”, so no companion character in this game
– Stamina meter encopasses sprinting, paragliding, climbing
– Meter can be upgraded, but Nintendo won’t say how
– Different shields have different speeds and level of control for snowboarding
– Can mine rocks which can be solid for rupees or used for crafting
– Can place stamps to mark areas of interest
– 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond
– Every style of weapon has a unique set of animations and feel different
– No invincible weapons in the game, Nintendo says
– Zelda can get mad at you and scold you
– Players can see the ending without seeing everything from the story
– A certain element was added in the game to make for a more cohesive storyline
– Most difficult Zelda game to make
– Aonuma is still finding new things in the world

New dungeon

– Nintendo took Game Informer directly to a dungeon
– This dungeon is constantly moving
– Game Informer says “Link must manipulate the entire enormous mechanism through his own ingenuity”
– Players can skip dungeons if they want and go straight to Calamity Ganon
– The substance known as malice covers the dungeon
– Link gets hurt if he touches it
– Can be destroyed by finding and attacking each pocket of malice’s eyeball
– Sheikah Slate serves as Link’s map, binoculars, more
– Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here
– Doing so slides blocks into place and opens up angles you can use to paraglide to new locations
– Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map
– All bombs in the game are remote and don’t blow up on a timer
– Simpler approach with dungeons in Breath of the WIld
– Game Informer didn’t see the familiar chest opening animation and signature music
– Never found a signature Zelda item or compass
– Wind Blight Ganon is the dungeon boss here
– Voice tells you, “It’s one of Ganon’s own. It plays dirty.”
– Wind Blight Ganon is a huge monster, has no face, gun-like arm
– Wind Blight Ganon can create tornadoes and will fire large spikes

Eiji Aonuma, producer della saga, inoltre ha rivelato alcuni dettagli per quanto riguarda il posizionamento di questo capitolo nella line-up della saga:

“Because we wanted to redefine the whole process, I didn’t want to be chained up by the idea that we had to think about the past titles. But then again, I know there are a lot of fans who are interested, and who are knowledgeable in the Zelda franchise and the history. So by adding little elements here and there, we wanted to give the fans the opportunity to say, ‘Oh, I saw this. Maybe this is how it expands the story,’ or give little hints here and there.”

“I don’t want to get too deep into it, but I do want you to know that Zelda does have a lot of emotions and expressions, and for the trailer we chose one that was very extreme. Once you start playing Breath of the Wild, I want you to explore and see these different sides of Zelda, different emotions that she evokes.”

“Especially if they are heading toward the goal a little too quickly, then maybe they may miss these things – like Zelda getting mad at you. But if you walk around in the world and if you encounter different environments and elements, then these are things you will probably experience.”

“In order to create more of a cohesive storyline, we added this element in there that will make it a bit more streamlined for every player. This is something I can’t reveal right now, but when you play you will find out. This idea that I am talking about is actually something I came up with when I first started developing the games. I have been harvesting this idea for 20-plus years.”

The Legend of Zelda: Breath of the Wild sarà disponibile dal 3 marzo.